The Room Two
Room Two has a unique combination of inventive puzzles, moody music, and excellent visuals.
It is a testament to the iPad's strengths as a gaming device. Fireproof Games' first atmospheric puzzler, The Room, shows that a touchscreen tablet is the only way to create an immersive, tactile experience. Room Two goes beyond simply building on the successes of The Room. But it also expands, refines, or improves on nearly every aspect that made The Room special.
The rooms are the most striking difference between the two Rooms. The original rooms are nothing more than a scary backdrop for the self-contained puzzle boxes. Here you can find the answers in all the corners and nooks. Room Two has more elaborate environments, and the stages are used as tableaus to express their personalities.